I Ain’t Dead, Just Taking a Break


A quick PSA for any that might be interested.

Just incase some have been wondering, I ain’t dead, I’ve just been taking a break.
Due to a wide range of issues from health to personal life, I’ve been quiet a lot lately (with all the stuff going on one after another I could write a Country and Western song), but the show must go on, if only for my own sanity.

I’ve a few things lined up and another few things in the works, so be sure to check back soon, if only to see what goodies I’ve gotten my hands on.

Adventures in Roleplaying Part 3 – The City

So… It’s a new year, and time for a new adventure. I’m going to have a new group of adventurers next month, so it’s time I got started writing a new adventure. 
This time round, the group will be running Dungeons & Dragons 5E. It’ll be set in the Forgotten Realms, in ‘The Spine of the World’.
I’m being a bit lazy this time round. I’m not going to homebrew an adventure arc or campaign. I’ve been going through some of the  adventures I have in my DM (Dungeon Master) folder, and starting off I’m basically going to link them together as part of a larger story arc.
I’m going to do this by firstly making a homebrew city, high up in the Spine of the World. I haven’t settled on a name for the city yet, and to be honest I don’t think I will name it (I’ll leave that up to the players). 
The inspiration for ‘The City’, comes from drawings of medieval cities, the image at the start of this article, Helms Deep from The Lord of the Rings, and with a touch of ‘Attack on Titan’.
So the basic idea was of a city high in the mountains with multiple layers of defence. The city would be populated primarily of humans, elfs, and dwarfs. With each race being in charge of a particular layer of defence, and section of the city.

I did a pencil scetch of the city, to get my ideas down on paper. The humans will have an urban environment, the elves will have a forest environment, and the dwarfs will live in the mine, at the center of the city.

I then went over the pencil drawing in pen. I finalised the design, added a few flourishes.

And then I coloured it in.


Obviously my little drawing isn’t to scale, and I’ve purposely left most of the city blank for two reasons. Firstly, so that new players can explore the city. And, secondarily so I can link the adventures I have picked out (more about them in a later post), better to the players choices.

Well that’s all for now, until next time, I’ll see you at the table.

– from The Man Cave

Dropfleet Commander – Scourge Basilisk Battlecruiser 


The Man Cave takes a look at the Scourge Basilisk Battlecruiser, which was available during Hawk Wargames Kickstarter of Dropfleet Commander.

Until next time, I’ll see you at the table.
– from The Man Cave

We’re coming in Hot… Adventures in Dropzone Commander Part 7 – Dropzone Commander: Reconquest Phase 1

Join us as we take a quick look at the first expansion to Hawk Wargames, 10mm tabletop wargame, Dropzone Commander Reconquest: Phase 1.

Until next time, I’ll see you at the table.
– from The Man Cave

We’re coming in Hot… Adventures in Dropzone Commander Part 6 – Dropzone Commander Core Rulebook v1.1 


The Man Cave has recently gotten an upgrade, due to children and water.
Join us as we take a quick look at the Core Rulebook of Hawk Wargames, 10mm tabletop wargame, Dropzone Commander.

Until next time, I’ll see you at the table.
– from The Man Cave

We’re Comming in Hot… Adventures in Dropzone Commander Part 5 – 1500pts UCM vs Scourge 


Thankfully with schedules permitting, I managed to get a game of Hawk Wargames, Dropzone Commander In the other night.

For my opponent, I was facing up against Lorcan…


…Our local UCM player… Or Cylon Infiltrator.

The mission for the night was ‘Survey and Control’, a new scenario from the new book, Reconquest: Phase 2.


I was playing Scourge,  (I was proxying the Eden Dinosaur as a the giant blue foam and 2 Corruptors as the smaller 2 pieces of foam, more about the Corruptors later).


Scourge Oppressors: 

Eden Dinosaur 

4 Minders with an Intruder Beta

Vanguard:

3 Hunter tanks in a marauder

3 Reaper tanks in a Marauder

Warrior Cabal:

2 groups of Aged Ones, Both in an Invader APC, sharing a Marauder 

Invasion Host:

2 Reaper Gunships

Occupation Patrol:

4 Minders in an Intruder Beta

8 Prowlers split amongst 2 Intruder Beta’s

2 Corruptors
For Lorcans UCM list, he had…

Command Group:

Kodiak (Captain)

4x Longbow with Raven A (plus Rocket pods)

Armour Group:
6x Katana

3x Fireblade

Albatross

Infantry Group
2x Legionnaires with Raven B 

2x Legionnaires with Raven B

Ferrum

Scout Group
2x Praetorians with Raven B (plus rocket pods)

2x Praetorian Snipers (plus Rocket pods)

Air Group
Seraphim

‘Survey and Control’ is a fun little mission. It was part mad dash, part denial, for most of the game. 

Unfortunately, I didn’t take many pictures during the game, due to my camera’s battery being mostly dead.

Spoiler alert… I lost the game. Part due to only having 2 infantry groups, but mostly due to me forgetting to move my infantry group onto the table till turn 3, D’oh. Even still, the game ended close with 8 Intel points to Lorcan vs my 6 Intel points, I still won on Kill Points (as far as I remember) due to the Eden Dinosaur sniping his Kodiak off the board in the last turn.

Some highlights of the game were Lorcans snipers shooting my 2 Reaver gunships out of the air, 1 of which crashed into a building. 


His Longbows sniping my poor, little prowlers of the table (thanks to his Snipers spotting for him). 

For most of the game, the drones from Lorcan’s Ferrum kept my 2nd  Minder Swarm and Corruptors boxed in, until I realised they don’t ‘reaction fire’. I then moved out my Corruptors, fired of 2 Razorworm pods at buildings to claim 2 ‘Intel’ points.


Thanks to a ‘Command Card’ I drew, 2 of my Hunter tanks were able to get into range of Lorcan’s Longbows. The Katana’s next to my Hunters, were then torn up by the Eden Dinosaur.


In the next turn, I drew a ‘Core Overload Command Card’, and tried to kamakazi an Intruder Beta into the middle of the Fireblades, but I rolled 1’s. In all honesty, no one I know can roll more 1’s than me. Lorcan, even remarked I should start playing ‘Battletech’, cause i’ld get bonuses for rolling them.

I had a blast playing the Eden Dinosaur, and I can see why ‘Famous Commanders’ aren’t allowed in tournament play. Although I didn’t get much work done with them, I love the new Scourge Corruptors. Just love them. I can see them being taken in a lot, if not all Scourge lists. They are a bit pricey, but the options they can give in CQB, grabbing Intel, and Focal Points is amazing. 

After my game with Lorcan, I only realised that during our game I could have gotten his snipers, or at the least forced him to reposition them. By shooting Razorworms into the adjacent building, I could have had them exit the building, cross the street, and feed on his Snipers.

Although a few mistakes were made, I can’t wait for my next game.

Until next time, I’ll see you at the table.
– from The Man Cave

RPG Review – Titansgrave: The Ashes of Valkana

image

So, What is it?

In 2015 Wil Wheaton (Wesley Crusher from Star Trek: TNG + Thundercats Super Fan) created a Roleplaying show for Geek & Sundry on YouTube.

It was inspired by TV shows and movies such as the Heavy Metal movie, The Land of the Lost, Akira, and one of his most favourite shows Thundarr the Barbarian.

He approached Chris Pramas at Green Ronin Publishing about using his AGE system to run the show. Wil had previously used the system when he played Dragon Age on his Geek & Sundry show ‘Tabletop’.

Titansgrave: The Ashes of Valkana is the first expansion and adventure book that uses Chris Pramas’s AGE (Adventure Game Engine) system.

So, What’s the book like?

The book clocks in at 96 pages, divided up into 10 chapters. The book is full colour with pictures on nearly every page.

Chapters 1 & 2 detail the background to the world of Valkana and introduces a new race (the Saurians), some new rules, and equipment to the AGE System. Chapters 3 to 10 deal with the Titansgrave adventure itself.

If you want to relive the adventure as the characters used in the show, their stats are available at the back of the book.

Also included with the book was a full colour, double sided map of the game world, Valkana. On one side is the city of Nestora, and the other side is a World map of Valkana. Double thumbs up for that.

So, What does it play like?

If you watched the Titansgrave show on Geek & Sundry or on YouTube then there won’t be any surprises for you.

If you haven’t, then the plot of the adventure is basically to stop an ancient evil from rising again. I could go more into detail but I decided to go ‘Spoiler Free’ in this post.

I will say that in the book there is more locations, characters and encounters that weren’t in the show due to time constraints.

Titansgrave uses the AGE system, with a few tweaks to give it a Sci- Fi fantasy twist. You still use 3 six sided dice and mechanics as used in Fantasy AGE. They have added a ‘Legendary Stunt’ to the game, if you roll 3 sixs on your dice, you can perform a ‘Stunt’ that will be remembered for all time.

Verdict

Although I haven’t had a chance to play thru the adventure yet, I did watch the series on Geek & Sunry. The adventure adds to the Core rules by adding a new race, talents, focuses and equipment. It offers a new world to roleplay in and to explore. It even mentions a Batman-esque character, that you could base an adventure on.

The artwork in the book is brill and the inclusion of a fold out map is great. If you have the Fantasy AGE rulebook then it’s a no brainer, get it. I’ld still recommend it even if you didnt use the AGE system.

Until next time, I’ll see you at the table.

– from The Man Cave