The secret life of a Wargamer…

Every once in a while a certain image/ memes will show up on one of the facebook groups i’m a member of.

Typically, when i try to find it, to use in this post, its nowhere to be found.. So i’m just goning to throw this one in.

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If you are a tabletop gamer you are bound to see it at some point.

Its basically an image of someone’s tabletop army displayed in all its glory, with the tag line ‘My greatest fear is that my wife will sell my models, for what I told her I paid for it’.

The image/ memes has always made me giggle secretly to myself, because for myself it’s true. I have at times ‘shaded’ the truth a little concerning the cost/ origins of my ‘toys’.

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I have been playing tabletop games for a good 20 years at least.

I have played different gaming systems. I have collected different armies/ factions/ models from Space Marines + Necrons of Warhammer 40K, PanOceania’s Military Order for Infinity, Menoth + Convergence for Warmachine to the newest, The Morticians of Guildball and Gundam’s.

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I just did a quick grab of some of the rule books/ army books i have lying around the house. I dont know if your like me but I tend to leave my books all over the place. One could be beside my chair, another in the kitchen and i’m not against leaving one in the bathroom.

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As you can see, i play a few game systems.

Some times i myself wonder where i got the money for all my toys cause lets face it, armies/ factions arent cheap.

Sure, my other half gives me money come christmas or my birthday for my ‘toys’ but an army/ faction doesnt come from that.

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May be i’m a Plastic Crack Addict, or suffer from Shiney Penny Syndrone, but there’s always that new something on the horizon that i want.

As a matter of fact, i recently received a bunch of new models from Miniature 13, that i backed on Kickstarter (on the sly), i’ve backed Hawk Wargames Kickstarter for Dropfleet Commander and i’m after getting new toys for Hawk Wargames Dropship Commander.

I have a misses and 3 kids, and my wages only go so far, so i have to be alittle ‘inventive’. At times i’ve ‘won’ models, a friend ‘gave’ them to me but usually i just sneak them into the house. If asked about them, the usual answer is ‘They’ve been sitting out in the shed for ages’

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At the moment i have 2 boxes of Malifaux models (Rasputina + Sonia Crew boxes if i remember) and the starter box of Star Trek Attack Wing hiding in my mothers house for the past year or so, cause i havent sneaked then in yet and have been distracted by other ‘toys’.

What about you guys? Have you always been honest about where your ‘toys’ have come from?

– from The Man Cave

We’re Coming in Hot… Adventures in Dropzone Commander Part 2

I managed to get the kids to bed the other night on time, and got to work on my Scourge Starter Set.

Yeah Me!!!

Over a couple of hours I managed to get my 3 dropships, 2 APC’s and 6 tanks about 90% completed.

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I have the infantry base coated, hopefully i’ll have the chance to paint them up tonight.

I managed to drop in on my local store yesterday while doing some X- Mas shopping and picked up a few more pieces…

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All in all, for my Scourge army (once i get every thing assembled and painted) I’ll have:

3 Marauder medium dropships
2 Intruder Beta light dropships
2 Invader APC’s
3 Hunter tanks
3 Reaper anti- air tanks
1 Prowler pack (8 models)
1 Minder swarm (8 models)
2 Reaver gunships
2 Warrior hordes (3 bases each horde)

I still need to get a Commander but what i currently have is a nice start to ‘My Adventures in Dropzone Commander’…

– from The Man Cave

We’re Coming in Hot… Adventures in Dropzone Commander

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Like a fair few people, with the success of Hawk Wargames successful Kickstarter of Dropfleet Commander, I’ve gotten the bug to dip back into Dropzone Commander.

I have one of the Premium Scourge Starter Sets (the ones that come with a KR Multicase).

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They are a decent deal as you do get some bang for your buck. You get the starter army (which is about 500 points) ,Command Cards and a case. As opposed to the normal Starter Set, where you only get your Starter Army.

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Playstyle wise, the Scourge are known as a Glass Cannon (meaning they’re fast, hit hard but can’t take it in return due to low armour and short range fire power).

All the Scourge vehicles have a sort of techno-organic look to them that i’ve always really liked. To me the Scourge troop carrier has a sort of slug like appearance.

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I had a chance last night to put them altogether and probably will be getting more in the nxt week or two (christmas permitting) to build up to a 1500 point list.

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On my shopping list will be a HQ choice, thinking possibly a 2nd starter and some Prowlers (little crab like walkers) + a transport for them.

I still have to update the Command Cards to the 1.1 version rule set but thanks to Hawk Wargames this is easily done thru their free downloads section on their website here. Its just a case of printing them off then sleveing them up.

As its a school night hopefully (if i get the kids to bed on time) i’ll get a chance to base coat them and get started with painting them. At the mo i’m thinking of a dark grey with a purple dry brush as the paint scheme.

I have to read back thru the rulebook to fimiliarize myself with the rules. I’m going to enjoy rereading the fluff, and cant wait to get my first game in.

– from The Man Cave

Endure the Stars on Kickstarter

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I came across ‘Endure the Stars’ on Kickstarter quite by accident, and I’m glad I did.

‘Endure the Stars’ by Grimlord Games, is a 1- 5 player Sci- fi, Co- op, survival, horror game set aboard the ruined spaceship the N.W.E. Hikari.

Players pick up the story one year into the Hikari’s planet colonisation efforts and everything has gone to hell in a hand basket. Scientists aboard the ship were attempting to genetically engineer life forms to explore the planet below, unbeknown to the ships general populace. A series of tragedies lead to the truth being discovered and the ensuing chaos resulted in the creatures escaping from containment, where they (of course) rampaged through the ship, killing anyone and everyone they came across. Now the remaining crew live in small groups, salvaging whatever they can to survive.

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As a Sci- fi, horror fan so far I’m sold on the premise and artwork.

In Endure the Stars, you take control of one or more of the survivors and attempt to complete missions by exploring the ruins of the ship. There are 5 unique character classes, each with their own special abilities and skills. First up you have the Captain…

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… Then we have the Medic…

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… We have a Psychic…
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… Then the Engineer…

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… And finally, but not least we have the Marine…

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The ‘Baddies’ of the game are escaped genetic experiments called the GEPs. The GEPs or Genetically Engineered Planetary Explorer Candidates, were originally designed to help mankind colonise new and hostile worlds. In theory GEPs could be grown and tailored to whatever conditions a planet had to offer but that was before they escaped confinement and went on a murderous rampage. In the game there is 3 types of GEPs (with a fourth as a stretch goal). First up we have the small but numerous Swarmer class…

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… Then we have the fast and mean Jaeger class…

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… And finally the big papa of the GEPs, the Titan

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So, how does the game play?

Characters have a number of action points to use during their activations. Characters can move, search, trade with one another and attack for example. Characters also have an Active, a Passive or a Crisis ability (a 1 time only ability) which are represented on their Dashboards (or character cards) which gives each character its own personality.

The GEPs, on the other hand operate differently. At the start of a game there are no GEPs models in play, rather they are represented on the game board as sensor ping tokens. These sensor pings tokens at first move randomly on the board till one of the games main mechanics comes into play.

A main mechanic in the game is ‘Noise’. Certain actions or cards in the game will generate ‘Noise’, and the GEPs are attracted to ‘Noise’. So you have to be as quiet as possible, unless you want to be eaten.

To me, this fits in perfectly with the premise of the game. After all, in real life how long would you last, if you went stomping around, making a racket on a ship full of murderous creatures?

Once within ‘Line of Sight’ of a character, ping tokens are flipped over to reveal, what horrors are hunting you. This is were the ‘Resolve’ mechanic kicks in.

As you might expect trying to survive on a ship full of murderous creatures might leave you a bit on edge. A Characters ‘Resolve’ is how far they are from losing it totally.

The setting of the game, the N.W.E. Hikari is represented in game by a series of game tiles. The game tiles have been designed in a modular style, which allows for near limitless map sizes and set-ups. Games can last anywhere between 30 minutes to 3 hours depending on the chosen scenario and difficulty. Every round an ‘Event Card’ is drawn, to simulate the ravaged condition of the Hikari. These cards can be anything from a life support failure, to lights going out, to a gravity failure, even to doors locking down (possibly locking you in a room full GEPs).

All in all, your certainly getting bang for your bucks in this box…

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Endure the Stars met its funding goal of £45, 000 and has past its first 2 stretch goals, an additional Character (the Scout)…

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and an Accomplishment deck.

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With 17 days left on their campaign there’s still plenty of time to back their Kickstarter. So why not drop by and have a look yourself at their Kickstarter page here!

– from The Man Cave

Dropfleet Commander on Kickstarter

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Roughly a week ago Hawk Wargames launched their Kickstarter. Their aim, to fund the tooling process, so that they could release their new game (Dropfleet Commander) in plastics. Their goal amount, only £40,000. At the time of writing this article, they’re at about £310,000 in funding. Their Kickstarter was funded in under 10 minutes.

So what is Dropfleet Commander? Well, Dropfleet Commander is a tabletop spaceship combat game, designed by Andy Chambers (of Battlefleet Gothic fame) and David Lewis (the creator of Dropzone Commander), set in the universe of Dropzone Commander.

So what’s the story/ fluff to Dropfleet Commander? To answer this we have to go back to the story/ fluff of Dropzone Commander, Hawk Wargames first tabletop game.

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So basically in the future mankind has moved out into the stars and colonized many worlds. One day a mysterious alien tennis ball (seriously it’s nicknamed a tennis ball in the fluff, but its not really a tennis ball) shows up with a dire message for mankind. Basically if mankind doesnt meet at a certain place, at a certain time to leave known space, mankind will fall.

As you would expect not much credence is given to the message but as the deadline gets closer and closer, more and more people begin to believe the message.

Fast forward to the time and place of the deadline, a large group of humans want to leave and the military doesnt want this. A battle breaks out, and a good chunk manages to leave, to places unknown.

Enter stage left, the baddies of the game, the Scourge. The Scourge are a parasitic race. Their ships, vehicles and technology is organic in nature. They lay waste to mankind, Earth and the worlds closets to Earth (known as the Cradle Worlds). The Scourge either kill or abduct humans to be hosts and forces surviving humans to make a run for the furthest frontier planets they can get to.

Skip forward a couple of centuries, mankind has rebuilt its civilisation and decided its time to retake Earth and the Cradle Worlds. Hoo- Ra!!!

Dropzone Commander is the tabletop game about the ground battles to reconquer the lost worlds of humanity. Dropfleet Commander will be the tabletop game about the space battles to get the troops on the ground to retake humanities lost worlds.

About a year and a half ago i hit some financial troubles and had to sell off my army of PHR (Post Human Republic, a splinter faction of humans in the game). I spent the time magnetising the dropships…

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… and even gave my infantry little smiley faces…

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… but when needs must.

Watching the Kickstarter has made me abit wishful. So i went out and bought the rule book again. As a fluff bunny, I found the fluff of the game great and as a little side note it was all written by David Lewis.

Hawk Wargames Kickstarter has 5 pledge levels, each of which has different benefits.

Luetenant pledge level

Commander pledge level

Captain pledge level

Commodore pledge level

Admiral pledge level (I believe this was the first level to sell out)

In the 2 Player Starter box, you’ll get 14 ships, tokens, dice, a tape measure, a map to play over, basically everything you need to start playing out of the box. You should check out the contents of the 2 Player Box for Dropzone Commander, to get an idea of what they cram in the box.

The 2 armies available in the 2 Player Starter Box will be the UCM (the United Colonies of Mankind)…

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… and the Scourge…

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When the game launches, your going to have dozens of options on how to build your fleet of ships. Just for cruisers alone you can build nearly any thing you want from carriers to weapons heavy. Hawk Wargames released an example of cruisers you could build for the UCM, just by using what will be on cruiser sprue…

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… my favourite is the Moscow class for the UCM. The same goes for the Scourge…

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As they have been smashing thru their stretch goals, all 4 factions will be released in plastic. They have shown 3D renders of the Shaltari Starter Box…

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… and most recently previewed a PHR cruiser…

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I have to say, so far this game looks amazing and thats just going by the information on their Kickstater and their 3 videos on The Beasts of War website.

If you get a chance drop by and have a look at their Kickstarter here! or go on over to The Beasts of War site here!

– from The Man Cave

P.S. Just to be a bit cheeky, if anyone from Hawk Wargames likes what they read and wants to gift me with new toys… I’ld be your BF for ever and Ever

The World Team Championship of Warmachine and Hordes 2015

On the 18th of September 2015 to the 20th of September 2015 the World Team Championship Warmachine and Hordes 2015 was held at the INEC Killarney.

50 teams of 5 people each, attended the team event (and that’s not including the Solo Masters event), from all across the globe. Games where played, games were won/ lost but in the end 1 winner emerged….

Congrats to Team Finland Blue for beating off opponents from around the globe and being crowned winners of the WTC 2015.

A great in depth break down of games can be found here

– from The Man Cave

Miniature 13 – Kickstarter Update #2

Back in February of this year we showed off Miniature 13’s Kickstarter.

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Their Kickstarter was only for about 2 weeks, with a goal of about €3,000. Their aim was to simply raise enough to produce the first in their lines of miniatures. They reached their goal and will soon be sending out their goodies to all their backers 😁

In the time between launching their Kickstarter and now, they’ve been teasing us with some of the 3D renders of their forthcoming miniatures.

The first teasers were for their character Rayne…

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And their Overseer…

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Next followed the Eral Controller…

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And most recently we’ve had a teaser for Scarecrow…

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And Lucius…

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We have even been teased recently with the prototype for the Eral Controller with an alt head sculpt.

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Incase you missed their Kickstarter fear not, you are still able to get your hands on their mini’s at Kickstarter pledge levels and prices thru their Backerkit.

https://miniature13.backerkit.com/hosted_preorders

And if you just want to keep up to date with how things develop with their mini’s, why not head over and ‘Like’ their Facebook page?

https://m.facebook.com/miniature13

With more teasers due soon, I can’t wait to get these baby’s on my table.

– from The Man Cave