Gundam Custom Competition – Petit’GGuy 


My Gundam Club is running a new custom competition. This time round, we’ll be using the High Grade, 1/144 scale, Petit’GGuy as the base kit.
I have a few ideas for my custom but I’m not sure if which one I’ll go with. Some will need a bit of a kit bash, and others will just need a paint job.
Some of the ideas I have are:

Deadpool


Attack on Titan


Hello Kitty


Batman Beyond


So, what do you guys & girls reckon? Any ideas yourselves?
Until next Time, I’ll see you at the table.
– from The Man Cave

Gundam Club Custom Competition WIP 3 – The Finale

Hi all,

The day has come, entry day for my Gundam Club’s Custom Competition. I was up a bit late to get the last few bits done last night.

I named my custom High Grade 1/144 Spartan Hi- Mock GB. My inspiration for my custom was…

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I dropped him off earlier for entry, so before i drag things on any more. Heres my custom Hi- Mock…

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all of the lads did some great work on their customs. We had the future of law and order Hi- Mock Robo- Cop…

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Commander Hi- Mock Shepard dropped by from the Citidel to say ‘hello’…

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A Hi- Mock- ataur raced in to show us what he got during Black Friday…

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Mack + Muin of The Wreckers took a break from laying waste to Decipti- creeps to say ‘hi’…

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Unfortunately I had to leave before the deadline submission so i dont know if anybody else submitted another Hi- Mock.

Everybody worked hard on their submissions and fun was had by all.

– from The Man Cave

Gundam Club Custom Competition WIP2

It seems like ages since I last touched my Hi- Mock. I have been pretty busy lately with work and family but tonight i had the chance to sit down and work on my entry to my Gundam’s Club competition.

As you might remember i’m using this as my inspiration…

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Most of tonight was spent on correcting something I wasnt happy with. I had to go back and redo his ‘clothes’ tonight.

Orginally i was planning on having them in a sort of leather colour. After doing most of it, I noticed it was too close of a colour to his ‘skin’ colour, so i decided to redo them in a darker tone.

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They still need a wash and stuff to darken them down but i’m happier now with them after alternating the colours.

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I also had time to work on his shield, using the rules of the competition (where all the model parts had to be used), i incorporated the Hi- Mocks head into his shield…

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I even began work on his weapon, a spear. I orginally was thinking of just using the spear from the HG GM Striker kit but I had a bit of a brain wave.

I was going to mix the primitive with the advanced, and make a sort of primative beam saber spear.

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Using a bit of sprue, glue, some twine and a spare beam saber handle, I made this…

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I got a good bit done tonight, even managed to start on his new head but its time to head to bed myself.

Expect more soon as the deadline for the competition is only a few more weeks away.

– from The Man Cave

Gundam Club Custom Competition

As i mentioned in a previous post my Gundam Club is running a Gundam custom competition at the moment with a deadline of November 28th.  The model to be used is the 1/144 High Grade Build Fighters Hi- Mock.

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For the competition the Hi- Mock’s were supplied by Dublin City Comics.
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The rules of the competion are easy enough. Firstly, all the parts of the actual Gundam must be used. Secondly, you can add whatever parts you wish to the Gundam.

In the actual Hi- Mock box you get…

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The instruction sheet and a small bag of sprues.

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You get 2 sprues in the bag (a sort of military green and one of a grey shade), a sprue of polycaps and a very small sheet of stickers.

At the risk of giving away my idea for my custom to others in my group, i’m going to share it with yourselves. The idea i had was…

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…Spartan Hi- Mock GB.

As per the rules i’ll be using all of the Gundam. I’ll be using the Hi- Mock’s head as its shield (a little small but it’ll do). I have a spare head from another kit that after a little trimming and green stuff will look like a Spartan helmet with plume. I’ll be using green stuff for making the clasp for his cloak and some red crepe paper for the cloak. So far the biggest issue will be painting him in skin tones. For his spear i’m left with a hard choice. I can try and make one from scratch or kit bash one from another kit i have (although it would mean using up a certain weapon from certain other kit).

I’ve base coated the Gundam yesterday and plan to work on him over the next few days, so when i have more work done on him i’ll have an update for you all.

Hopefully i can do a half decent job.

– from The Man Cave

On the road to the WTC 2016 Part 2 – The All Ireland Championship Round 1, Game 1

On the 6th of October, approximately 7:30pm, I started my first game of round 1 in the All Ireland Championship. My opponent, was Brian Leonard, aka Lenny.

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Stupid shakey hands and camera, ruining all my lovely pictures…..

We exchanged lists and rolled for scenario. We rolled the scenario ‘Two Fronts’. The ‘Two Fronts’ scenario consists of 2 rectangle zones (12″ long by 6″ wide) with an objective in each zone. The scenario has a rule known as Killbox (basically if your Warcaster/ Warlock isnt a certain amount of distance from the table edge your opponent is awarded 2 Control Points).

Lenny had opted to play Cygnar, and brought with him lists for Haley 1 and Stryker 2. For my Warcasters I opted for Lucant and Iron Mother Directrix from Convergence of Cryiss.

Lenny chose his Haley 1 list to play and i chose my Lucant list.

My Lucant list was:

Lucant
Corollary
Cipher
Diffuser
Optifex Directive
Obstructors
Min Reductors + UA
Perforators + UA
Enigma Foundry
2 x Clockwork Angels
2 x Reflex Servitors
Elimination Servitors

Lenny’s Haley 1 list for our game was (as best as i remember):

Haley 1
Stormwall (a Colossal)
Squire
The Black 13th Gun Mage character unit
Gun Mages + UA
Eiryss 2, Angel of the Retribution
Rangers
Tempest Blazers
Lady Aiyana & Master Holt

I won the dice roll and chose sides. We then deployed our forces…

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First turn was basically everybody runs and gets a good position for turn 2. Lucant advanced, cast ‘Watcher’, ‘Deceleration’ and pop’d his Feat. This was important as due to all of Lenny’s ranged attacks from the Stormwall, Gun Mages and Tempest Blazers i would have otherwise lost alot of my army (+2 defense and +6 armour from ‘Deceleration + Feat is great vs a ranged army).

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Second turn, Lenny cast Haley 1’s spell ‘Temporal Barrier’ which prevents models in her Control Range performing Charges/ Runs and lowers their defense by 2. Moved up his Rangers for a further defense debuff. Put down some Covering Fire templates from his Stormwall. Took some shots. All in all, i only lost 2 models i believe.

My turn 2, I Assaulted his Objective, killed it, and gained 1 Control Point. Due to ‘Temporal Barrier’ i could only then advance further up the board. Lucant recast ‘Deceleration’ and advanced. My Cipher took 2 pot shots at his Gun Mages. I moved 2 Clockwork Angels up to engage his Stormwall and a Ranger. Another lone Angel moved up to engage Eiryss and keep her out of the fight.

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Turn 3, the wheels came off the bus… Lenny repositioned Haley 1, Recast ‘Temporal Barrier’, then pop’d her Feat (Haley’s Feat basically allows her army to make an extra attack). Aiyanna put ‘Harm’ (a damage buff) on my Perforators and Holt let them eat hot lead. The Black 13th finally managed to clear off the Angels that were jamming up his Stormwall. Only after all the Gun Mages missed their shots. His Stormwall advanced and destroyed my Objective claiming Lenny 1 CP. His advance triggered Lucants ‘Watcher’ spell. I repositioned my Cipher. He then dropped a Lightning Pod and disrupted the Cipher. His Tempest Blazers tore thru my Obstructors with Electro Leap shots. Eiryss was still jammed up though.

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My turn 3… To be honest i felt my options were limited. Due to 2 things. Lucants position, i had blocked him in :'(, and Haleys Feat. Haleys Feat had decimated my forces. I moved my Obstructors up to engage the Black 13th, a swing and a miss. I managed to kill one of the Black 13th with my Reductors. I was left with a hard decision on what to do with Lucant and his Battle Group (all my Vectors or Jacks, as they are known in other factions).

I saw 3 options:

A. Go in on the Stormwall and hope for hot dice.
B.Upleep ‘Watcher’ and Run away. Make a run for the opposite zone but that would leave me exposed to a charging Stormwall.
C. Upkeep ‘Watcher’, full camp my remaining Focus and run at Haley.

I went with option A. My disrupted Cipher advanced up to the Stormwall and took its inital attacks. Lucant advanced, cast ‘Positive Charge’ (an attack + damage buff) on the Cipher and started swinging away at the Stormwall. My hope was to do enough damage to take out its Cortex, so that it couldnt boost to Hit or Damage Lucant. Although i destroyed the Stormwalls right side and did good damage to its left, it wasnt to be.

Lenny loaded the Stormwall with 3 Focus and smashed Lucant to tiny clockwork pieces. So game 1 ended in an assassination of my Warcaster.

Hind sight is a great thing. Looking back over the game there is things i could/ should have done better but living is learning.

The funniest part of the game was when Lenny was trying to clear off a lone Clockwork Angel from his Stormwall and it turned into a maths nightmare…

Defence 14 of Angel + 2 defence vs ranged + 2 defence and armour from Deceleration + 4 defense from being engaged – 2 defense from Haleys Temporal Barrier = ?

It’s a good thing we werent playing on a clock. Heres to doing better in game 2.

– from The Man Cave

Everybody likes a competition right?

Everybody likes a competition right?

Starting Friday the 22th of August till Friday the 29th of August we shall be running a competition on our Facebook page to win a Limited Edition The Man Cave T – shirt.

So to be in with a chance just head over to our Facebook page.

*winner will be contacted by September 1st