Imperium Rising Part 7 – New Goodies


In December Games Workshop released a new Codex for the Adeptus Astartes… And in my opinion the best Codex… Codex: Dark Angels.

Don’t agree with me? Well it’s my blog so I get to say so šŸ˜.
The Codex gives Dark Angels access to nearly all the new Primaris goodies, as well as new faction specific stratagems, warlord traits etc.

It’s not like some previous released or some of the spoiled codex’s obviously O.P (I’m looking at you Custodes), but is rather a more layered, synergistic codex.

I also picked up their Deck of Datacards, to help me pick out some of my favourite stratagems.

I do like how ‘The First Legion’ got access to the Primaris Marines, especially the Hellblasters & Reivers.

Two units of Hellblasters with Azriel, is quite resilient And puts out a decent amount of firepower. Personally I’m also a fan an Interogator Chaplain equipped with a jump pack tagging along with a unit of Grav Chuted Primaris Reivers.

I’m still playing around with what I like, and I no doubt have to get myself a Dreadnaught (what flavour I don’t know just yet). 

So until next time, I’ll see you at the table.

– from The Man Cave

Imperium Rising Part 5: Open War & Tactical Objectives


In the grim dark universe of Warhammer 40,000 there is only War… And a bank balance in the minus.

So with dipping back into Warhammer 40k, I’ve picked up Games Workshops (GW) Tactical Objectives deck and their Open War deck.
Initial feelings on the decks is that one is a nice helpful aid, and the other is something I feel has been missing from the game for a long time. Can you guess which is which?

So, what do to think of these 2 decks? Will you be picking either up?

Until next time, I’ll see you at the table.

– from The Man Cave 

Imperium Rising Part 4: Converting the Primaris Captain


Following on from my previous post regarding the new Primaris Captain from Games Workshop, now that I have the Captain unboxed I’m going to do some conversion work.

As the model is mono pose, there’s not much I can do about that unless I want to hack the figure up, and for me that’s too much trouble. So instead I’m going to convert the bits and pieces that I am able to do.
So I’m planning on primarily part swapping and simple conversion work (something that anyone can do).

I’ll be using parts from the Dark Vengeance box (the chapter masters head, the spent ammo cases, and the chaos marine head), and I’ll be using an ammo drum from a spare Storm bolter.

I snipped off the gun strap, trimmed it back using my hobby knife, and then clipped off the existing ammo mag. I then glued on the ammo mag from the storm bolter (I could have used the ammo drum from the Primaris Captain sprue, but it was a little smaller than the storm bolter one).

So once I get the mini all cleaned from mold lines etc, it’s time to prime the model.

“An apple a day, keeps the Demon Primarch away”.

I have about 6 sub sections (head, main body, cloak, back pack, front tabard, and gun arm), I have now to paint before I can finish the Captain.

I have most of the Captain painted up in his base colours at the moment (still have to do some tidy up work tho). The paint I normally use for my golds is all used up, so I’m trying out GW’s ‘liberator gold’, so far I’m not impressed (the gold looks like a brown in the above pic, at least to me) but we’ll see how it goes. 

At the moment I’m deciding if, for his cape and waist cloth I should do white on the outside and red on the inside, or vice versa… Choices, choices.

I made my choice regarding the Captains cape…

I had a little accident during assembly, my stupid stubby fingers dropped the Captain while I was gluing him together, and he bounced across the kitchen floor. Surprisingly it wasn’t that drop that damaged his helmet, but rather the 2nd time I dropped him when he was only abou 3 inches (if that) of the ground.

All that’s left to do is a few highlights, a little bit more tidy up work, adding a bit more white to his cape, and his eyes (I’m thinking blue eyes).
Until next time, I’ll see you at the table.

– from The Man Cave

Imperium Rising Part 2: Custom Objective Markers

So with my first intro game to 8th edition under my belt, I’ve started to finally get around to painting my Dark Angels.
I took a little break from painting them last night, and raided my bitz box to make some objective markers. I still have the green plastic tokens that came with 5th edition in a bag out in the shed, but as its a new edition I thought to make new markers.
In total I had enough bitz to make 2 weapon type inplacement objectives, a supply cache, an Ork made objective, and a sort of cracked/ leaking container.

I even have some resin crystals (as far as I remember they were part of a terrain pack from ‘The Edge’ by Awakened Realms), which I’m going to use one of, to give me my 6th objective, a sort of Necron objective.

While going thru my bitz box I even found enough parts to build a Heresy Era pattern Space Marine (thanks to my friend Dermot, for giving me the legs). Im liking how he looks, tho I’m a bit spilt on whether or not to put a tabard on his waist… What do you guys think?

Until next time, I’ll see you at the table.
– from The Man Cave

Imperium Rising: First Impressions of 8th Edition Warhammer 40k


The Man Cave shares his first impressions of the new 8th Edition Warhammer 40k.
The Man Cave dips his toes back into the universe of Warhammer 40k for the first time since 5th Edition.
The Man Cave had a 50 Power Level game of Dark Angels vs Custodes.

Until next time, I’ll see you at the table.

Warhammer 40K – The future of Codex’s and Starter Set

After a break of about 5+ years, The Man Cave is taking a dip back into playing Warhammer 40K. 
Listen to some of The Man Cave’s nonsense after a little trip to his local store.

Until next time, I’ll see you at the table.
– from The Man Table

Kill Team

Like most that play tabletop games I started by playing Games Workshops Warhammer 40, 000 (or 40K as its commonly known). I started playing it when I was about 16 and I loved it. I loved the game universe, I loved the armies and I loved the fluff. Over the years I had collected 3 armies. I had a Space Marine army (think 7ft tall genetically engineered human super soldiers), I had (at the time it was known as) a Demon Hunter army (think basically the Inquisition, running around fighting demons + their followers) and a Necron army (an ancient race that turned themselves into robots). Each had its own individually look, feel and playstyle and I loved it.

I played 40K for years, I met some great people, had some great games and spent a hell of a lot of money on the hobby (if the misses ever found out how much i’ld be living back at my mothers). Then roughly 4 years ago things changed for me. I guess you could say I fell out with the game for a number of reasons (if your a 40K player, odds are you know what I’m talking about). I sold off most of my models and moved on to other things.

Even tho its been nearly 4 years (2010) since my last game I’ve always kept a loose eye on the game. Checking out the new releases, asking people about their games and watching batrep’s on YouTube. Even every now and again saying to myself I must paint up the models that I kept.

Recently I’ve been getting an itch to take out those old models and get a game in but I find myself in a bit of a pickle. I stopped playing 40K soon after the 5th edition of the rules launched and we’re now on 7th edition. Most of what I know/ remember is now outdated. Also the models that I still own isn’t near enough to play a game and as I have 4 kids and a misses my gaming budget is nowhere near what it once was. So what do I do? Well that’s where the title of this article comes in.

Kill Team is a different way to play 40K. Kill Team takes 40K and turns it into a skirmish game. So a little disclaimer first. I’m not going to be following the official Games Workshop Kill Team rules but rather the unofficial and putting my own little twist on it (a bit about that in a later article).

So why Kill Team? There is a number of reason and I’ll touch on them now.

* Low model count
* It’ll allow me to relearn the basics
* It allows for more intimate, more narrative games
* The time to play a Kill Team game vs the time it takes to play a normal game

image

So the above picture is what I have to start with. I basically have the Dark Angels (remember me talking about 7ft tall genetically engineered human super soldiers earlier) contents of Games Workshop’s Dark Vengeance box set and some other bits I got in a trade a couple of years ago. A complete list would be:

3 HQ (the leaders of your army) choices
2 troop choices (your rank and file soldier unit)
2 fast attack choices (bikers and some troopers with jet packs)
1 elite unit (the heavy hitters)

I’m currently reading thru the rules, coming up with my own slant on them and working on a narrative/ campaign to play. I’m currently planning on dipping my toe back into 40K in the new year so wish me luck.

– from The Man Cave